Don't get too exicted with large zeds, and try to keep your fire somewhat contained so the others can see. Right now, the Firebugs top tier weapon is the Helios Rifle. Just remember to think of your teammates. Killing Floor 2 Firebug Perks Build The Firebug has the following perk bonuses at maximum. At level 25, you can fire off a good 3 or 4 free grenades in a normal zed time, and way more if a good commando is around. This class focuses on melee attacks with weapons like the. Flamethrower is usually more effective, but the incendiary rilfe is fun. 10 The Berserker Can Heal And Boost Damage The Berserker class first appeared in the original Killing Floor and returned in the sequel. I keep using the caulk and burn for trash.įor the late waves I trade my caulk and burn for either a flamethrower or an incendiary rifle. If I'm playing with a demo or zerk I usually don't hold back, but if I'm playing with a sharp, gunslinger, or swat, I 'll give them a moment to do their thing before I engage the big zeds. With the Helios I have something to chip in on large zeds. Ammo is cheap, and you can get plenty of use out of it, and can usually give your buddies some dosh. Its not as good as the flamethrower, but its still very effective against trash, which are your primary targets anyway. Players can also unlock neon colors and a few other variant skins for weapons which will make them look super goofy but also give players their own style! There are also some headshot explosive effects and they can be added to just make the overall game feel more like an arcade experience.I usually run the starter Caulk and Burn until I can get a Helios. Lastly, Killing Floor 2: Cyber Revolt has a few cosmetic items that we really wanted to discuss! The Cyberpunk outfit is truly amazing with its glowing light design and hero-like appearance. On an added note, the Battle Axe is also unlockable for all classes and that means you’ll be swinging your giant weapon around slicing Zed in half. Infused with electric shots, the Killerwatt can fire automatically or be charged for damaging effects! The guns both are pretty expensive but are worth it in the later rounds when enemies become tough or when a boss approaches. The shots can also go from one Zed right into another making it a nice chain weapon for multiple takedowns! The Killerwatt though steals the show as it is a behemoth of a rifle. The Helios rifle is a beat of a plasma rifle that shouts burst shots and/or automatic. Firebug and Survivalist each get a new gun in the form of the Helios Rifle and Killerwatt respectively. Weapon wise, Killing Floor 2: Cyber Revolt has quite a few new weapons that cater-as usual-to specific perks. Spillway is very balanced and a ton of fun allowing for multiple playthroughs without any feeling of repetitiveness. Within the buildings, there are numerous doors and tunnels that, while you can’t enter, the Zeds can enter and they will love to hit you in droves. The open areas mean you’ll have Zeds rushing from indoors and even jumping off platforms above to punish those who hide. Tripwire Interactive made sure to also punish players who prefer one style over the other as each area can be easily overrun by Zeds if the player gets too cocky. Those who enjoy open areas with room to run and move around though will find Spillway’s outdoor zones perfect leaving wide open platforms and various places to escape the Zeds when the heat is up. For players that like tight corridors to create bottlenecks and choke points, Spillway has several within the interior of the complex. Spillway is easily the strongest new piece of content from Killing Floor 2: Cyber Revolt as the map plays towards two strengths. The new map-Spillway-might not look that diverse from yet another factory-like complex, but once you drop in…you’ll realize this map is amazing. There are also some cosmetics to unlock and you know we will definitely want to talk about those as well. Let us discuss the map first-as it’s a beast of a map-then move on towards the weapons. Killing Floor 2: Cyber Revolt does add some new weapons and a new map though with some truly positive benefits. Players will still be running around either alone or with up to six buddies/strangers as they fend off hordes of Zeds. Commando and SWAT control trash crowds better, while Sharpshooter and Demolitionist are good at disposing large threats. This can also differ based on whether you are playing in multiplayer or single mode. This would be dependent on the player and their preferences in terms of their playing styles. Killing Floor 2: Cyber Revolt doesn’t change anything with the formula, which is a great thing. The game is designed in a way that each perk has its own strengths and weaknesses, e.g. Firebug Support Demolitionist Field Medic Berserker There are a total of ten perks offered in Killing Floor 2: each with its own strengths and weaknesses.
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